See Also: Expired moments are recorded in a separate expired collection and can no longer be navigated to. This only affects test mode. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Returns the number of times that the passage with the given title occurred within the story history. you'll need to call the Setting.save() after having done so. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Returns a reference to the Dialog object for chaining. Use the Edit Story JavaScript story editor menu item for scripts. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). To update the value associated with a key, simply set it again. Story API. There is no fatal damage on cells within this printability range. Deprecated: May be called either with the passage name or with a link markup. For example: Deprecated: Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Returns the number of times that the given substring was found within the string, starting the search at position. The template markup begins with a question mark (?) See the :passagerender event for its replacement. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Note: Warning: Allows custom processing of passage text. Normally, this is exactly what you want to happen. The SugarCube algorithm instead of identifying frequencies or bands of audio with problems looks for events in the time domain and then corrects the audio to remove them by interpolating the slope of the preceding audio. Note: Returns the playlist's current time in seconds, or NaN if no metadata exists. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Caches an audio track for use by the other audio macros. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <
> into something similar to Harlowe's (link-goto:) macro. Warning: Passage render. I'll leave this issue open until you have a time to test it let me know how it works for you!! Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Returns whether the given slot is filled. No other characters are allowed. Returns whether the passage with the given title occurred within the story history. Powered by Discourse, best viewed with JavaScript enabled, Function not defined message error [SugarCube]. That will only toggles the views, test mode must still be enabled first. The majority of newer SugarCube versions do not have any changes that would require an update. Returns the first Unicode code point within the string. See the :passagedisplay event for its replacement. + Added capture of MusicIP API Error and notify the client device if MusicIP HTTP is not working correctly or MusicIP API Service is not running. Returns whether both the slot saves and autosave are available and ready. Note: Gets or sets the mute state for the master volume (default: false). The API automatically calls this method at startup, so you should never need to call this method manually. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Does not modify the original. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. These instances will be noted. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Request that the browser exit fullscreen mode. A variable is a bit of storage where you may stash a value for later use. Due to the increased power density we recommend using high quality light guides such as fused fiber bundles, liquid light guides, etc. enter all those commands. Generates no output. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. See the memorize() and recall() functions for its replacement. Note: Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. blazing fast internet with unlimited dataespecially true for mobile users. The StoryInit special passage is normally the best place to set up playlists. Should the history exceed the limit, states will be dropped from the past (oldest first). SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Thanks for submitting an issue. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Tip: Returns whether a Passage object referenced by the given title exists. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. You will, very likely, never need to use State.current directly within your code. System events allow the execution of JavaScript code at specific points during story startup and teardown. Returns whether the given substring was found within the string, starting the search at position. Note: The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. It is replaced by the Setting API and settings special variable. May also be, and often is, used to add additional story UI elements and content to the UI bar. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. See Guide: Media Passages for more information. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Registers the passage as an initialization passage. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Due to how SugarCube stores the state history a few constructs are not supported within story variables. See the _args special variable for its replacement. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. The handler is passed one parameter, the save object to be processed. To start viewing messages, select the forum that you want to visit from the selection below. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Both of these features can be constructed in SugarCube, however, using macros like <
> or by combining <> macros with DOM macros. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. UI bar special passages update. The Share dialog only displays linksspecifically, anything that creates an anchor element (). Shorthand for jQuery's .off() method applied to each of the audio elements. In order of processing: (for reference, this also shows tasks and various special passages). Doing so allows interactions with the text to also trigger its <>. I'll try to clean up the code some. Note: Note (Twine2): Renders and displays the passage referenced by the given title, optionally without adding a new moment to the history. Functionally identical to <>. Happens at the end of passage navigation. Hey! Here are the instructions how to enable JavaScript in your web browser. Note: Sets the maximum number of states (moments) to which the history is allowed to grow. represents whitespace that will be removed, represents line breaks). Note: Returns a reference to the current AudioTrack instance for chaining. Removes and returns the first member from the array, or undefined if the array is empty. Used to populate the story's banner area in the UI bar (element ID: story-banner). You may have Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Returns whether the specified key exists within the story metadata store. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Have a question about this project? Prepends one or more unique members to the beginning of the base array and returns its new length. Gets or sets the track's volume mute state (default: false). Returns the topmost (most recent) moment from the full in-play history (past + future). The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Closes the dialog. I've added two new files to support Sugarcube. Strings localization object. Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Adds an audio track with the given track ID. Note: You can see this effect by changing data outside the state. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Function behavior is immutable. Shorthand for jQuery's .on() method applied to each of the audio elements. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. thanks very much for the quick reply and your effort! Gets or sets the track's current time in seconds. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Note: Returns the bottommost (least recent) moment from the full in-play history (past + future). Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Determines whether the autosave is created/updated when passages are displayed. Attaches event handlers to the track. Widget contents string (only inside block widgets). The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Opens the built-in jump to dialog, which is populated via the bookmark tag. Note: Returns a new independent copy of the track. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Prior to SugarCube v2.10.0, the strings localization object was named strings. Warning: Creates a cycling link, used to modify the value of the variable with the given name. Note: To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Pease, do not take your players' bandwidth and data usage lightly. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Caveat for Internet Explorer: SugarCube only supports IE 9. UIBar API. When a new moment is created, SugarCube stores the playthrough state to session storage. Does not modify the original. We'll cover some of these differences below. Warning: Note: The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. See the <